As the Immortals can often make the difference between victory and defeat, we noticed a trend where as a player's experience with the game increased, so did the number of times they chose to incarnate in a match.◼ However, after further review, the dev team determined that the power of the Immortals created repetitive gameplay for the most experienced players. Using Martyr as a standard, we wanted Immortals to be able to take on 3 beginner soldiers at a time. Our goal was to create moments of high impact during combat and allow beginners a chance to make real contributions to their team.◼ The Immortals are the ultimate expression of Warhaven's gameplay. ◼ Based on the previous two public tests, we received a lot of feedback regarding the frequent usage and balance of the Immortals. We plan to include the GBT ally collision in the upcoming early access build.◼ After additional internal tests and consideration from the dev team, we decided to bring ally collision back after the conclusion of the SNF. While this change successfully addressed the source of the complaints, the removal came with some clear drawbacks.◼ To address this feedback, we removed ally collision for the SNF build. ◼ During last year's global beta test (GBT) we received a number of complaints regarding ally collision detection and how it impacted player movement and skill usage. (The system must check the collision of walls and allies separately.) The reduction also made optimization difficult.Such an approach had a limited impact on the gameplay.◼ After further discussion, we excluded another possible change, which was reducing the size of the collision hitbox by half. ◼ However, when it came to the question of whether or not players should collide with their allies, there were pros and cons for each side. ◼ Warhaven players are unable to attack their allies in order to maximize team coordination and battlefield cooperation. We still have a number of changes in the works, but we wanted to take this chance to share some major updates. Our continued efforts to create the best game we can. Since then, we've used your feedback as a guide for The YouTube description of this particular trailer also reveals that the game is coming sometime in 2023, so players won’t have to wait very long until they get to brawl it out medieval-style.We hope that you found the Steam Next Fest (SNF) data we shared in the previous dev log interesting! This does mean that the feature is basically only available to those who have the budget for these pricey graphics cards, but at least the recent RTX 4070 Ti is cheaper than the other 4000 series units. DLSS 3 boosts performance while maintaining good graphics, letting you enjoy the visuals of your favorite games without compromising on framerate. In the video, you can see the game with or without DLSS 3 applied, with the tech boosting Warhaven’s framerates by up to 241 FPS.Īs it’s more of an announcement trailer than anything else, we don’t get to see a whole lot of gameplay, but from what’s shown in the brief trailer, games are bound to be full of combat and mayhem.įor those unfamiliar with DLSS 3, it’s a technology that comes with Nvidia’s latest line of RTX 4000 series GPUs. Related Reading: New Witchfire Trailer Shows Off More Stylish Gameplay With a Nvidia DLSS 3 Announcement.Warhaven, a third-person combat action game, just announced that it would support the performance-improving feature in a trailer that also revealed a bit of new gameplay footage. It looks like we’re getting yet another game with support for Nvidia’s DLSS 3 technology.
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